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Mounts Talents

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[Mount]
1. The maximum level for Mounts has been raised to 6. 
2. Enhancing a Mount from Lv 5 to 6 requires a Knight Crystal. Knight Crystals can be purchased from the Celestial Mall with Celestial Stones.
3. There are new Mount talents! Every Mount has two talents which will be unlocked upon reaching Lv 6. Talents will only be activated when the Mount is in use. 
4. Mount talents range from Lv 1-3. The level of a Mount's talent is random. Players can reset talents to receive new ones or reset the level of talent to receive a new random level. 
5. Resetting a talent requires Mount Catalyst x2 and 50,000 Coins. 
6. Mount talents will not affect Card Effects. Talent grades will not exceed Mount grades. E.g. Grade A mount will not receive Grade S mount talents. 
 
7. Talent Type are as shown:
Fitness  Grade C  While the Mount is summoned, the player's max HP increases. 
Diamond Shield  Grade C
 While the Mount is summoned, the player's DEF increases. 
Crystal Wall  Grade C
 While the Mount is summoned, the player's MDEF increases.
Lifesource  Grade C
 While the Mount is summoned, the player's HP Regen increases. 
Magic Pool  Grade C
 While the Mount is summoned, the player's MP Regen increases.
Poison Fog  Grade B
 While the Mount is summoned, there is a 10% chance of poisoning enemies when attacking or using skills. Poisoned enemies lose HP every 2 secs for 30 secs. This effect cannot be stacked.
Enlightenment  Grade B
 While the Mount is summoned, EXP gained from killing enemies is increased.
Angel's Strength  Grade B
 While the Mount is summoned, the player's ATK and MATK increases.
Arm of Mystery  Grade B
 While the Mount is summoned, there is a 10% chance to drain enemies' MP when attacking or using skills.
Counterattack  Grade A
 While the Mount is summoned, there is a 10% chance of enemies receiving DMG when attacking player.
Hypnosis  Grade A
 While the Mount is summoned, there is a chance of casting Silence on enemies when attacking or using skills. This effect lasts 3 secs.
Lifecut  Grade A
 While the Mount is summoned, there is a 10% chance of lowering enemies' HEAL by 100% when attacking or using skills. This effect lasts X secs. 
Absorption  Grade S
 While the Mount is summoned, there is a chance to negate DMG from enemy attacks and gain an equivalent amount of HP instead.
Fatal Counter  Grade S
 While the Mount is summoned, there is a chance of enemies taking DMG equivalent to the player's when attacking the player.
Vampirism  Grade S
 While the Mount is summoned, there is 10% chance of gaining HP equivalent to X% of the DMG dealt to an enemies when attacking or using skill.